

The forest is a dark and frightening place, with spooky looking trees and dark bushes all silhouetted against the sky. After finding the clock, you will generally hear a banging on the front door, and if you zoom out to see more of the house, the front door is now standing wide open, despite being barred and locked only moments before… The only thing to do now is to go out of the door into the forest, and have a look around to convince yourself that all is well. These clocks are scattered around the rooms that you explore, and have the effect of advancing time, bringing dawn and sanity a little closer to your character. Not just any clock, a kind of grandfather looking clock with the same hairstyle as the Lodger. You’ll need to enter the rooms, turn on the lights and have a look around, trying to ignore the impending feeling of doom that the game engenders, until you find a clock. On awakening the first time, you have to explore your house. So far, so simple, right? Well, it only gets weirder from here on out. These visitors awaken the Lodger, and it is then up to you to keep him awake, and sane, until dawn. Every night it appears that something is coming out of the woods, invading the Lodgers home, and hiding in the vast, dark house. The cabin itself seems to be changing: things aren’t where they should be, creepy noises and rattles can be heard in the dead of night. The cabin has been home and a laboratory for all the Lodgers, but lately something is off.

The Lodger, and his father before him, and so on ad infinitum, are Worldologists, in that they study the world around their cabin, recording what they see. You are the Lodger, the third generation of Lodger to live in a creepy cabin deep in the woods.
