
WHEN WILL LIES OF P COME OUT UPDATE
The world of Lies of P looks gorgeously detailed, but also too much like an update of what we already have. The fact is, a game taking this much inspiration from such a popular title can’t avoid comparisons for long. Does this formula sound familiar to anyone?

Yes, heal items restock on death or upon visiting a checkpoint. The game is generous with shortcuts in these early stages, ensuring you’ll fight fewer enemies than you can count on one hand before getting back to where you were, allowing you to save those precious heal items. It’s a gradual but fairly swift build-up of difficulty: each time you find a ladder to drop or a gate to open to use as a future shortcut, you’ll find a new, tougher challenge just around the corner. You’re quickly introduced to more fearsome enemies or are assailed by groups while Molotov cocktails are being tossed at you from a rooftop, at which point your dodging skills are put to the test. The atmosphere contained within the short demo I played was incredibly impactful, and I quickly found myself memorizing enemy placement at every corner so I wouldn’t be taken by surprise. In a hypothetical vacuum, Lies of P is incredibly promising. Everything is in place, but attacks feel as if they’re plagued by the worst disease, input delay, and dodges aren’t just delayed but feel too short to be useful.īut these are minor aspects that can be adjusted in time for launch, and the game deserves to be judged by itself, away from comparisons to its biggest inspiration. Lies of P, by comparison, just feels a little rough.


Anything that is out of line will be felt by the player. The problem is that a movement and combat system as nuanced and delicate as Bloodborne ’s is hard to replicate.
